(Credit to John Maeda for this thought) When I was starting out in the computer industry, I was very interested in (though not active in) computer graphics. If you’ve grown up in the world of photo realistic video games and seamless CGI effects, it’s hard to imagine but there was a long period of time when the potential of using digital effects was clear, but the reality was still missing. I remember eagerly watching all of the SIGGRAPH films each year to see how far the state of the art had advanced.
LLM Renderman
LLM Renderman
LLM Renderman
(Credit to John Maeda for this thought) When I was starting out in the computer industry, I was very interested in (though not active in) computer graphics. If you’ve grown up in the world of photo realistic video games and seamless CGI effects, it’s hard to imagine but there was a long period of time when the potential of using digital effects was clear, but the reality was still missing. I remember eagerly watching all of the SIGGRAPH films each year to see how far the state of the art had advanced.